Display chessboards in Typst.
Displaying chessboards
The main function of this package is board
. It lets you display a specific position on a board.
#board(starting-position)
starting-position
is a position that is provided by the package. It represents the initial position of a chess game.
You can create a different position using the position
function. It accepts strings representing each rank. Use upper-case letters for white pieces, and lower-case letters for black pieces. Dots and spaces correspond to empty squares.
#board(position(
"....r...",
"........",
"..p..PPk",
".p.r....",
"pP..p.R.",
"P.B.....",
"..P..K..",
"........",
))
Alternatively, you can use the fen
function to create a position using Forsyth–Edwards notation:
#board(fen("r1bk3r/p2pBpNp/n4n2/1p1NP2P/6P1/3P4/P1P1K3/q5b1 b - - 1 23"))
Note that you can specify only the first part of the FEN string:
#board(fen("r4rk1/pp2Bpbp/1qp3p1/8/2BP2b1/Q1n2N2/P4PPP/3RK2R"))
Also note that positions do not need to be on a standard 8×8 board:
#board(position(
"....Q....",
"......Q..",
"........Q",
"...Q.....",
".Q.......",
".......Q.",
".....Q...",
"..Q......",
"Q........",
))
Using the game
function
The game
function creates an array of positions from a full chess game. A game is described by a series of turns written in standard algebraic notation. Those turns can be specified as an array of strings, or as a single string containing whitespace-separated moves.
The scholar's mate:
#let positions = game("e4 e5 Qh5 Nc6 Bc4 Nf6 Qxf7")
#grid(
columns: 4,
gutter: 0.2cm,
..positions.map(board.with(square-size: 0.5cm)),
)
You can specify an alternative starting position to the game
function with the starting-position
named argument.
Using the pgn
function to import PGN files
Similarly to the game
function, the pgn
function creates an array of positions. It accepts a single argument, which is a string containing portable game notation. To read a game from a PGN file, you can use this function in combination with Typst’s native read
function.
#let positions = pgn(read("game.pgn"))
Note that the argument to pgn
must describe a single game. If you have a PGN file containing multiple games, you will need to split them using other means.
Using non-standard chess pieces
The board
function’s pieces
argument lets you specify how to display each piece by mapping each piece character to some content. You can use this feature to display non-standard chess pieces:
#board(
fen("g7/5g2/8/8/8/8/p6g/k1K4G"),
pieces: (
// We use symbols for the example.
// In practice, you should import your own images.
g: chess-sym.queen.black.b,
p: chess-sym.pawn.black,
k: chess-sym.king.black,
K: chess-sym.king.white,
G: chess-sym.queen.white.b,
),
)
Customizing a chessboard
The board
function lets you customize the appearance of the board in various ways, as illustrated in the example below.
// From https://lichess.org/study/Xf1PGrM0.
#board(
fen("3k4/7R/8/2PK4/8/8/8/6r1 b - - 0 1"),
marked-squares: "c7 c6 h6",
arrows: ("d8 c8", "d8 c7", "g1 g6", "h7 h6"),
display-numbers: true,
white-square-fill: rgb("#d2eeea"),
black-square-fill: rgb("#567f96"),
marking-color: rgb("#2bcbC6"),
arrow-stroke: 0.2cm + rgb("#38f442df"),
stroke: 0.8pt + black,
)
Here is a list of all the available arguments:
-
marked-squares
is a list of squares to mark (e.g.,("d3", "d2", "e3")
). It can also be specified as a single string containing whitespace-separated squares (e.g.,"d3 d2 e3"
). -
arrows
is a list of arrows to draw (e.g.,("e2 e4", "e7 e5")
). -
reverse
is a boolean indicating whether to reverse the board, displaying it from black’s point of view. This isfalse
by default, meaning the board is displayed from white’s point of view. -
display-numbers
is a boolean indicating whether ranks and files should be numbered. This isfalse
by default. -
rank-numbering
andfile-numbering
are functions describing how ranks and files should be numbered. By default they are respectivelynumbering.with("1")
andnumbering.with("a")
. -
square-size
is a length describing the size of each square. By default, this is1cm
. -
white-square-fill
andblack-square-fill
indicate how squares should be filled. They can be colors, gradient or patterns. -
marking-color
is the color to use for markings (marked squares and arrows). -
marked-white-square-background
andmarked-black-square-background
define the content to display in the background of marked squares. By default, this is a circle using themarking-color
. -
arrow-stroke
is the stroke to draw the arrows with. If only a length is given,marking-color
is used. Alternatively, a stroke can be passed to specify a different color. -
pieces
is a dictionary containing images representing each piece. If specified, the dictionary must contain an entry for every piece kind in the displayed position. Keys are single upper-case letters for white pieces and single lower-case letters for black pieces. The default images are taken from Wikimedia Commons. Please refer to the section on licensing for information on how you can use them in your documents. -
stroke
has the same structure asrect
’sstroke
parameter and corresponds to the stroke to use around the board. Ifdisplay-numbers
istrue
, the numbers are displayed outside the stroke. The default value isnone
.
Chess symbols
This package also exports chess symbols for all Unicode chess-related codepoints under the chess-sym
submodule. Standard chess pieces are available as chess-sym.{pawn,knight,bishop,rook,queen,king}.{white,black,neutral}
. Alternatively, you can use stroked
and filled
instead of, respectively, white
and black
. They can be rotated rightward, downward, and leftward respectively with with .r
, .b
, and .l
. Chinese chess pieces are also available as chess-sym.{soldier,cannon,chariot,horse,elephant,mandarin,general}.{red,black}
. Similarly, you can use stroked
and filled
as alternatives to, respectively, red
and black
. Note that most fonts only support black and white versions of standard pieces. To use the other symbols, you may have to use a font such as Noto Sans Symbols 2.
The best move in this position is #chess-sym.knight.white;c6.
Licensing
The default images for chess pieces used by the board
function come from Wikimedia Commons. They are all licensed the GNU General Public License, version 2 by their original author: Cburnett.
Changelog
Version 0.5.0
-
Add symbols for all Unicode chess-related codepoints.
-
Change the signature of the
board
function.- Rename argument
highlighted-squares
tomarked-squares
. - Remove arguments
highlighted-white-square-fill
andhighlighted-black-square-fill
. - Add argument
marking-color
, together withmarked-white-square-background
andmarked-black-square-background
. - Support passing a length as
arrow-stroke
.
- Rename argument
-
Fix arrows not being displayed properly on reversed boards.
Version 0.4.0
- Add the ability to draw arrows in
board
.
Version 0.3.0
-
Detect moves that put the king in check as illegal, improving SAN support.
-
Add
stroke
argument to theboard
function. -
Rename
{highlighted-,}{white,black}-square-color
arguments to theboard
function to{highlighted-,}{white,black}-square-fill
.
Version 0.2.0
-
Allow using dashes for empty squares in
position
function. -
Allow passing highlighted squares as a single string of whitespace-separated squares.
-
Describe entire games using algebraic notation with the
game
function. -
Initial PGN support through the
pgn
function.
Version 0.1.0
-
Display a chess position on a chessboard with the
board
function. -
Get the starting position with
starting-position
. -
Use chess-related symbols with the
chess-sym
module.